In any case, I've recently been working on a library to make producing SVG, an XML graphics format, nicer. Last week I got sick of thinking about alpha masks and marker tags and decided to see if I could convert some NodeBox examples into acceptable SVG. They turned out better than I had reason to expect.
"Generative art" is just a high-brow way of saying I've generated the images algorithmically, both using a random walk process. Here are two of the first algorithm, which I translated fairly faithfully (click for larger — they're PNG files because Picassa doesn't accept SVG at the moment):
When I got to the tendrils algorithm, though, I made a few changes which result in images that look somewhat more organic. They creeped out one of my coworkers:
For any of the random walk generators you're at the mercy of your pseudo-random number generator. Sometimes the nodes march right out of the viewing window — pretty dull. These are just a few that turned out OK.

